The Inquisition seven
The seals of the Demon Forge, each with its own fight.
| Boss | Health | Experience |
|---|---|---|
| Ushuriel | 31,500 | 10,000 |
| Zugurosh | 90,500 | 10,000 |
| Madareth | 75,000 | 10,000 |
| Latrivan | 25,000 | 10,000 |
| Golgordan | 40,000 | 10,000 |
| Annihilon | 46,500 | 15,000 |
| Bazir | 77,000 | 30,000 |
Annihilon
Every twelve seconds he yells and red tiles mark four lanes, one at each of the four furthest players. Spiked chains fly down them. Step off your lane before the spike lands; that is the only dodge. He then hauls himself down the longest chain and reels everyone else he caught to where he lands, and stomps the moment the last chain lets go. Standing far away does not keep you safe: the furthest player is the one he comes for. The stomp shatters the ground around him and drops a rain of stones afterwards. Watch for the target marks.
Madareth
When he goes into his bloodlust he paralyzes everyone within five tiles for twelve seconds. Have a cure ready for it.
Latrivan and Golgordan
The brothers are chained together by a beam of energy. Don't stand in it. It burns, and a ball of energy runs along it.
Bazir
Bazir can't be hurt at first. Some of the party are always rotting from his poison, and the only cure is to step next to one of the three pillars, which drinks the rot and takes a charge. A full pillar shatters and makes him mortal for 15 seconds. Each pillar wants two charges per player in the fight. When he seals again he calls up a wave of demons, and they vanish when the next pillar shatters.
His Rot Wave goes straight along his row or column and his Blight Cross hits the diagonals. Standing out of one puts you in the other, so keep moving.
Grim Reaper
When his Blood Rage is on, his melee hits much harder. His spells don't change. Step out of melee range until it wears off.
Classic bosses
The classic bosses fight as they always have: Ferumbras, Ghazbaran, Morgaroth, Orshabaal, Demodras, the Horned Fox, the Emperor's four, Zulazza the Corruptor and many more.
Any boss can come back as a Tainted or Corrupted variant after it is killed, never when it first spawns.