


Multi-tools
Sneaky stabber of eliteness, squeezing gear of girlpower and whacking driller of fate.
A quiver holds your arrows or bolts. Wear it in the ammunition slot, or in your free hand while you hold a bow or crossbow. That is the one exception to the two-handed rule. A spear or other thrown weapon doesn't count.
| Quiver | Slots | Bonus |
|---|---|---|
Quiver | 6 | — |
Red quiver | 6 | Distance +1 |
Blue quiver | 6 | Distance +1 |
Jungle quiver | 8 | Distance +3 |
You don't have to empty your hands first. Drag a two-handed weapon onto your weapon hand and your shield goes into your bags by itself; drag a shield in while you hold a two-handed weapon and the weapon goes. Whatever was in the slot you dropped onto swaps back to where the new piece came from, as usual.
If there is no free spot in your bags, nothing moves and you are told "You need a free slot to swap your equipment." A quiver is never pushed out by a bow, nor a bow by a quiver.
The three multi-tools are small containers for your tools, with 8 slots each. Right-click one and choose Open to put tools in; a plain click still starts "Use with". They take only tools: pickaxes, fishing rods, knives, herblore knives and watering cans. No other items, and no bags.



Sneaky stabber of eliteness, squeezing gear of girlpower and whacking driller of fate.
universal tool is not a container and does neither.Wear an amulet of loss and you keep your belongings when you die. The amulet is used up instead, whoever killed you. It does not work with a red or black skull.
Besides the plain
amulet of loss, five kinds carry a resistance while you wear them:
| Amulet | While worn |
|---|---|
Physical amulet of loss | 5% physical protection |
Fire amulet of loss | 5% fire protection |
Ice amulet of loss | 5% ice protection |
Earth amulet of loss | 5% earth protection |
Death amulet of loss | 5% death protection |
A
preservation scroll used on any amulet gives it one charge of protection. When you die wearing it, the charge is spent and the amulet stays. An amulet holds one charge at a time.
Autoloot picks items out of your kills by itself and puts them in a bag you choose. Set it up in the autoloot window, or with !autoloot add, item name, !autoloot remove, item name, !autoloot show and !autoloot clear.
You start with 6 item slots and one preset. Tokens unlock more for the character that uses them:
| Token | Unlocks | Where |
|---|---|---|
Autoloot slot token | One more item slot, up to 20 | Shop: 25 coins, or 5 for 100. Task points: 4 |
Autoloot preset token | One more preset, up to 10 | Task points: 10 |
Ignore loot token | The ignore filter: loot everything except what you list | Shop: 150 coins |
Stackables token | A second bag that collects your stackable loot on its own | Shop: 100 coins |
Most of these come from the premium shop's Scrolls tab. Each one is used up when it works; if it can't work where you stand, you keep it.

Adds 24 hours of trainer time, counted even while you are offline, and places a Trainer beside you. Say !train to place or remove it (30 seconds between) and !train time for the time left.
It hits for nothing and trains your shielding while you wear a shield. Nobody can push it, and it is never placed where it would block a path. It vanishes if you log out, die, or go 2 floors or more than 25 tiles away; !train brings it back.

Puts a mailbox under you for 60 seconds, with a parcel and a label. Not while you are in a fight, in a house, on a door, stairs or teleport, or where the mailbox would block the way.

Takes you to your home town's temple. Not while you are in a fight.



15, 30 or 90 days of premium time.

Read it once and it stays with that character for good: from then on, every temple priest who sells the War Blessing gives you all five regular blessings for a flat 60,000 gold when you say bless. Twist of Fate and the War Blessing are not part of it.

Gives you whichever of the five regular blessings you are missing. Found in Corrupted Rift chests: 1 in 12 Rare, 1 in 7 Epic, 1 in 4 Legendary.
Use a taming item on the right monster for a chance to tame it as a mount. Tainted and Corrupted ones count; summons don't. A failed try may make the monster run off, break the item, or do nothing at all.
| Item | Use on | Mount | Chance | Drops from |
|---|---|---|---|---|
Slingshot | War Bear | 20% | Hunters (1 in 90), or 35,000 gold from | |
Sweet smelling bait | Widow Queen | 20% | Banshees (1 in 2,500) | |
Carrot on a stick | Terror Bird | 15% | Carniphilas (1 in 590) | |
Reins | Black Sheep | 20% | Dark magicians (1 in 500), dark apprentices (1 in 1,000) | |
Bamboo leaves | Tamed Panda | 20% | Draken spellweavers (1 in 560), draken abominations (1 in 280) |
The drop odds are before the server's loot rate.