Raids
Every day monsters break out of their lairs and invade the world. A raid is announced on everyone's screen before its monsters appear, and many of them march on a town.
When raids come
- One boss raid a day, at a random time, picked among the boss raids that are unlocked.
- About eight other raids a day: the next one comes two to four hours after the last one started.
- Each raid runs at most once a day. The day turns at server save, 10:00 UTC, and nothing starts in the last hour before it, or while nobody is online.
- A raid unlocks for good the first time any character reaches its level, whether or not that character is online later.
Raid monsters never despawn and never respawn: they stay until they are killed or until the next restart. One raid monster in five is Tainted or Corrupted, half of them Corrupted (see Tainted & Corrupted); raid bosses never are.
Marching
Many raids walk to a goal, usually a town. A marching monster stops while a player is on its screen or while it is fighting, and walks on a few seconds after. The Ancient Scarabs break through the north wall of Ankrahmun, three tiles at a time; the masons repair it an hour later. Some raids also put a coloured dot on your minimap for each of their monsters: Ulderek's Wrath in orange, the Cyclops riot in red and the Ancient Scarabs in purple.
The Raid channel
Open Raid from "Open a new channel" to keep every raid message in one place. It is a feed, not a chat: anything you type there is said out loud where you stand instead.
Boss raids
| Boss | Where | Unlocks at |
|---|---|---|
| Venore, with war wolves | 20 | |
| Kazordoon | 20 | |
| Darashia | 25 | |
| Darashia | 40 | |
| Liberty Bay | 40 | |
| Edron | 40 | |
| Farmine | 40 | |
| The Plains of Havoc, after a wave of giant spiders | 60 | |
| The bottom of the Kazordoon mines, with behemoths | 100 | |
| His old citadel | 100 | |
| Edron | 100 | |
| The caves of Goroma, with serpent spawns | 100 | |
| The sea east of Svargrond, with sea serpents | 110 | |
| The mines beneath Hrodmir, after deathslicers, juggernauts, furies and demons | 120 | |
| The volcano on Goroma | 120 | |
| Zzaion, with Chizzoron the Distorter and an orc army | 120 | |
| A warband from Ulderek's Rock marches on the depot of Ab'Dendriel, led by the Orc Overlord | 130 | |
| The jungle east of Port Hope, with hydras | 140 |
Other raids
Every raid, by region
| Region | What comes | Unlocks at |
|---|---|---|
| Thais | A rat plague: 320 rats and cave rats | 1 |
| Thais | Orcs attack four camps around the city, with Orchelmet, Orcshield and Orcarmor | 20 |
| Thais | A cyclops riot east of the city | 20 |
| Thais | Minotaurs dig up from Mintwallin into the woods north-east | 20 |
| Thais | Black knights and heroes gather north and south of the city walls | 80 |
| Venore | Elves near the city | 15 |
| Venore | The dead of the Plains of Havoc: skeletons, ghouls, banshees, demon skeletons and vampires | 45 |
| Ab'Dendriel | Trolls in the caves below the city | 8 |
| Ab'Dendriel | Wolves and war wolves in the forest to the south | 15 |
| Ab'Dendriel | The elves march against Ulderek's Rock | 25 |
| Ab'Dendriel | Hellgate is unsealed: ghouls, demon skeletons and bonelords | 70 |
| Carlin | Orcs gather in the woods between Carlin and Northport | 15 |
| Carlin | Amazons, valkyries and witches north of the city | 25 |
| Carlin | Witches and necromancers chant in the woods to the north | 30 |
| Carlin | Rats, cave rats and bugs in the sewers, with Esmeralda | 40 |
| Carlin | The Ghostlands: ghosts, banshees, liches, spectres and phantasms | 80 |
| Kazordoon | Trolls at the foot of the mountain | 12 |
| Femor Hills | Goblins beat their war drums, with Gorzak | 25 |
| Edron | Goblins converge west of the city | 8 |
| Darashia | Lions west of the city, with Kingmane | 8 |
| Darashia | Pirates north of the city | 30 |
| Darashia | The priestesses of Drefia | 35 |
| Darashia | An undead army west of the city | 45 |
| Ankrahmun | Nomads at the city gates | 10 |
| Ankrahmun | Terramites under the sand north of the city | 25 |
| Ankrahmun | Ancient scarabs break through the north wall | 50 |
| Ankrahmun | Sandstriders and nomad warlords from the desert north-east | 60 |
| Draconia | Dragons fill the sky, and a dragon lord on every floor of the tower | 60 |
| Port Hope | Crocodiles leave the swamp north of the city, led by The Snapper | 15 |
| Svargrond | Barbarians gather at Bittermor | 25 |
| Svargrond | A barbarian army near the city | 25 |
| Svargrond | A larger barbarian army, with ice witches | 30 |
The orcs that attack Thais can drop an hourly token, about once in 10,000 kills.
Rare spawns
A few monsters each have a 1 in 5 chance a day to turn up, at a random time and with no announcement: one to three yetis on Folda, Vega or Senja,
Orc Sambackpack in the woods north of the Orc Fortress, and
Dharalion in the Elf Fortress.
Boosted of the day
Every day at midnight (UTC) one creature and one boss are boosted. Both are shown on the front page of this site and on the client's login screen. Each bonus is rolled on its own, between 10% and 30%.
| Boosted creature | Boosted boss | |
|---|---|---|
| More loot | Yes | Yes, from its reward chest |
| More experience | No | Yes |
| More Tainted and Corrupted | Yes, when it respawns | No |
Only monsters you can go and find that day are picked: the creature comes from the map's own spawns, and the boss from the map or a boss room. Rift-only and raid-only bosses are never boosted.
A boss chest reads the boost when you open it, not when the boss died. A claim saved from yesterday pays today's boost, and a boosted kill claimed after midnight pays none.
Global boosts
Anyone can buy a boost in the shop's Global boosts tab for 40 coins. It runs for one hour, for everyone on the server, and its icon shows above the chat while it runs. Buying one that is already running adds another hour.
| Boost | Effect |
|---|---|
| Experience Boost | 10% more experience |
| Corruption Hour | Tainted and Corrupted monsters spawn 15% more often, when monsters respawn |
| Skill Boost | 10% more progress in magic level and every fighting skill |
| Worker Boost | 10% more progress in fishing, mining, alchemy and farming |
| Bountiful Gathering | A 10% chance for fishing, mining and herb gathering to yield double |
The staff can also run a few that are not for sale: Loot Boost (monsters and boss chests drop loot 15% more often), Gold Boost (20% more gold), Rapid Respawn (monsters respawn 25% faster) and Mercy Hour (25% less experience and skill loss on death).