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The Shattered Realms

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Raids & Boosted

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Raids

Every day monsters break out of their lairs and invade the world. A raid is announced on everyone's screen before its monsters appear, and many of them march on a town.

When raids come

  • One boss raid a day, at a random time, picked among the boss raids that are unlocked.
  • About eight other raids a day: the next one comes two to four hours after the last one started.
  • Each raid runs at most once a day. The day turns at server save, 10:00 UTC, and nothing starts in the last hour before it, or while nobody is online.
  • A raid unlocks for good the first time any character reaches its level, whether or not that character is online later.

Raid monsters never despawn and never respawn: they stay until they are killed or until the next restart. One raid monster in five is Tainted or Corrupted, half of them Corrupted (see Tainted & Corrupted); raid bosses never are.

Marching

Many raids walk to a goal, usually a town. A marching monster stops while a player is on its screen or while it is fighting, and walks on a few seconds after. The Ancient Scarabs break through the north wall of Ankrahmun, three tiles at a time; the masons repair it an hour later. Some raids also put a coloured dot on your minimap for each of their monsters: Ulderek's Wrath in orange, the Cyclops riot in red and the Ancient Scarabs in purple.

The Raid channel

Open Raid from "Open a new channel" to keep every raid message in one place. It is a feed, not a chat: anything you type there is said out loud where you stand instead.

Boss raids

BossWhereUnlocks at
FernfangVenore, with war wolves20
The Horned FoxKazordoon20
NecropharusDarashia25
Arachir the Ancient OneDarashia40
Diblis the FairLiberty Bay40
Sir ValorcrestEdron40
Zevelon DuskbringerFarmine40
The Old WidowThe Plains of Havoc, after a wave of giant spiders60
StonecrackerThe bottom of the Kazordoon mines, with behemoths100
FerumbrasHis old citadel100
OrshabaalEdron100
The Noxious SpawnThe caves of Goroma, with serpent spawns100
LeviathanThe sea east of Svargrond, with sea serpents110
GhazbaranThe mines beneath Hrodmir, after deathslicers, juggernauts, furies and demons120
MorgarothThe volcano on Goroma120
Zulazza the CorruptorZzaion, with Chizzoron the Distorter and an orc army120
Ulderek's WrathA warband from Ulderek's Rock marches on the depot of Ab'Dendriel, led by the Orc Overlord130
The ManyThe jungle east of Port Hope, with hydras140

Other raids

Every raid, by region
RegionWhat comesUnlocks at
ThaisA rat plague: 320 rats and cave rats1
ThaisOrcs attack four camps around the city, with Orchelmet, Orcshield and Orcarmor20
ThaisA cyclops riot east of the city20
ThaisMinotaurs dig up from Mintwallin into the woods north-east20
ThaisBlack knights and heroes gather north and south of the city walls80
VenoreElves near the city15
VenoreThe dead of the Plains of Havoc: skeletons, ghouls, banshees, demon skeletons and vampires45
Ab'DendrielTrolls in the caves below the city8
Ab'DendrielWolves and war wolves in the forest to the south15
Ab'DendrielThe elves march against Ulderek's Rock25
Ab'DendrielHellgate is unsealed: ghouls, demon skeletons and bonelords70
CarlinOrcs gather in the woods between Carlin and Northport15
CarlinAmazons, valkyries and witches north of the city25
CarlinWitches and necromancers chant in the woods to the north30
CarlinRats, cave rats and bugs in the sewers, with Esmeralda40
CarlinThe Ghostlands: ghosts, banshees, liches, spectres and phantasms80
KazordoonTrolls at the foot of the mountain12
Femor HillsGoblins beat their war drums, with Gorzak25
EdronGoblins converge west of the city8
DarashiaLions west of the city, with Kingmane8
DarashiaPirates north of the city30
DarashiaThe priestesses of Drefia35
DarashiaAn undead army west of the city45
AnkrahmunNomads at the city gates10
AnkrahmunTerramites under the sand north of the city25
AnkrahmunAncient scarabs break through the north wall50
AnkrahmunSandstriders and nomad warlords from the desert north-east60
DraconiaDragons fill the sky, and a dragon lord on every floor of the tower60
Port HopeCrocodiles leave the swamp north of the city, led by The Snapper15
SvargrondBarbarians gather at Bittermor25
SvargrondA barbarian army near the city25
SvargrondA larger barbarian army, with ice witches30

The orcs that attack Thais can drop an hourly token, about once in 10,000 kills.

Rare spawns

A few monsters each have a 1 in 5 chance a day to turn up, at a random time and with no announcement: one to three yetis on Folda, Vega or Senja, Orc Sambackpack in the woods north of the Orc Fortress, and Dharalion in the Elf Fortress.

Boosted of the day

Every day at midnight (UTC) one creature and one boss are boosted. Both are shown on the front page of this site and on the client's login screen. Each bonus is rolled on its own, between 10% and 30%.

Boosted creatureBoosted boss
More lootYesYes, from its reward chest
More experienceNoYes
More Tainted and CorruptedYes, when it respawnsNo

Only monsters you can go and find that day are picked: the creature comes from the map's own spawns, and the boss from the map or a boss room. Rift-only and raid-only bosses are never boosted.

A boss chest reads the boost when you open it, not when the boss died. A claim saved from yesterday pays today's boost, and a boosted kill claimed after midnight pays none.

Global boosts

Anyone can buy a boost in the shop's Global boosts tab for 40 coins. It runs for one hour, for everyone on the server, and its icon shows above the chat while it runs. Buying one that is already running adds another hour.

BoostEffect
Experience Boost10% more experience
Corruption HourTainted and Corrupted monsters spawn 15% more often, when monsters respawn
Skill Boost10% more progress in magic level and every fighting skill
Worker Boost10% more progress in fishing, mining, alchemy and farming
Bountiful GatheringA 10% chance for fishing, mining and herb gathering to yield double

The staff can also run a few that are not for sale: Loot Boost (monsters and boss chests drop loot 15% more often), Gold Boost (20% more gold), Rapid Respawn (monsters respawn 25% faster) and Mercy Hour (25% less experience and skill loss on death).