The Aurelia chest
The chest beside the Aurelian Cells pays any boss you are owed: every room's unclaimed rolls, Grand Master Oberon's treasury and boss rift claims. Each use hands over one roll and tells you how many are left.
A boss room is a cell behind a closed door where a boss waits for you and your party alone. Nobody else can follow you in, and the boss's loot is rolled for each of you at a chest outside. Every boss and its advised level is on the Bosses page.
You cannot go in while you are protection-zone locked from attacking a player, and nobody can bring in a party member the door would refuse on their own.
Every room gives you one free attempt a day. After that each attempt costs 1 task point, earned from tasks. The day turns at server save, 10:00 UTC. An attempt is spent when you go in and never refunded, deaths and wipes included.
The rooms come in pairs at each level: one for knights and paladins, one for mages and druids, or two different fights to choose between. Only the level 20 and level 200 rooms check your level at the door.
| Level | Room | Boss | Where |
|---|---|---|---|
| 20 | Brakkhar's Cell | The Aurelian Cells, under the temple of Aurelia | |
| 50 | The Deepcrown Throne | Deep in the Dwarven mines | |
| 50 | The Spirit Pit | North of the Orc Fortress cave | |
| 100 | Malvenor's Lair | — | |
| 100 | The Gilded Tomb | Behind a sandstone door, deep underground | |
| 150 | The Sundered Hollow | East of the deeper Cyclopolis behemoths | |
| 150 | The Warlock's Sanctum | — | |
| 200 | The Frozen Ossuary | The frozen claw in the west wall of the undead dragon lair | |
| 200 | The Petrified Gallery | Behind a double door west of the medusa caves |
King Thorgrim's and Grakmor's chests pay their armour with a little less protection than the same piece found elsewhere: dwarven armor up to 3% physical and dwarven legs up to 2%, the elemental robes up to 5% and their legs up to 4%.
A room boss's body is empty. Instead every player who was in the fight gets one claim on the chest beside the door, which rolls the boss's own loot just for you. Claims keep: you can come back for them later.
The chest beside the Aurelian Cells pays any boss you are owed: every room's unclaimed rolls, Grand Master Oberon's treasury and boss rift claims. Each use hands over one roll and tells you how many are left.
A boss killed in a room never comes back as a Tainted or Corrupted variant.
She stands by the barred door below the temple of Aurelia. Ask her about the cells. Under level 20 she sends you away; at 20 she explains boss rooms and, if you agree, sends you in to face Brakkhar Ironhorn. The door does not open for anyone she has not sent.
The quest log follows it as "The Aurelian Cells":
Brakkhar's cell stays open to you afterwards like any other room.
Some room bosses also appear in boss rifts, out in the world, where the mechanics that need their room are swapped for new ones. A rift kill pays a claim you can also take at the Aurelia chest, and a room boss killed in a rift pays only that way.